![]() ![]() With the release of Starcraft II in 2010, the "table-flipping" emoticon continued to spread among Western players as it became frequently used to express anger or indicate that Ragequitting is imminent. While the emoticon has been used by East Asian internet users for some time, the Western adoption of the emoticon did not begin until the early 2000s during the expansion of Japanese media franchises and the rise of internationally popular multiplayer online games such as Starcraft and World of Warcraft. The original instance and its first appearance on the web remains unknown, but the text-based emoticon most likely emerged in the early 1990s, along with the general style now we know as Japanese emoticons. In Japan, the trope is known as Flipping Tables or Return Tea Table (ちゃぶ台返し, Chabudai Gaeshi) which has been illustrated through characters like Ittetsu Hoshi in the 1968 manga/anime series “Star of the Giants” and Kantaro Terauchi from the 1975 sitcom series “Terauchi Kantaro’s Family." The act of flipping a table out of anger has been typically associated with portrayal of frustrated fathers and husbands in fiction and TV shows as well as manga and anime series. Primarily used by East Asian internet users to express rage, the emoticon became popular among Western internet users following its introduction through internationally popular online games. Maybe it's ambiguous enough I should email Nate for confirmation since it can determine whole games won or lost by stealing cards.(╯°□°)╯︵ ┻━┻, flipping tables, tables, flipping, sc2, look of disapproval, rage quit, reaction imageįlipping Tables (written as: (╯°□°)╯︵ ┻━┻) is a text-based emoticon depicting a person flipping a table out of rage. I think it's probably just ambiguously written rules text making life difficult, but without word from FFG, it's an argument about definitions of a plain english word ' HAS' which could be controls or it could mean owns or controls-and-owns. This doesn't answer the question for me because it doesn't use the word HAS an in-play copy, the separate paragraph on take-control-of says controls a copy or owns a copy. Take-control-of means card-steal rather than Marshalling though, doesn't it? Or does take-control-of effects happen every time you marshal any card? " A player cannot take control of a unique card if he or she already controls or owns an in-play copy of that card." The only restriction that mentions OWNING is on the " take control of" clause I might be the owner of the Sansa card but my opponent Has it in play. My gut feeling based on a life of english was just if someone steals my discarded Sansa, they have one Sansa in play, I have zero Sansa in play. "Each player may only have a maximum of one instance of each unique card, by title, in play." I guess the disconnect for me is it all banks on the meaning of "have" because Rules-as-written it does not say you can only OWN one copy, it says you can only HAVE one copy in play, so does HAVE always mean OWN or does it mean CONTROL or both? Each is a possible interpretation with English language unless I'm missing an in-game definition of HAVE that's elsewhere. X A player cannot bring into play or take control of a unique card if a copy of that card is in his or her dead pile. X A player cannot take control of a unique card if he or she already controls or owns an in-play copy of that card. X A player may marshal (or put into play by a card ability) additional copies of each unique card he or she owns and controls, placed as a duplicate on that card, for no cost. Each player may only have a maximum of one instance of each unique card, by title, in play. Unique Cards A card with the symbol before its card title is a “unique” card. X If a participating character changes control during the resolution of a challenge, it is immediately removed from the challenge. ![]() (For all associated card ability and framework effect 15 purposes, the card is considered to have entered that opponent's out of play area, and only the physical placement of the card is adjusted.) X If a card would enter an out of play area of a player who does not own the card, the card is placed in its owner's equivalent out of play area instead. X A player controls the cards located in his or her out of play game areas (such as the hand, deck, discard pile, and dead pile). Some abilities may cause cards to change control during a game. X Cards by default enter play under their owner’s control. A card’s owner is the player whose deck held the card at the start of the game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |